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The previous chapter discusses the Emacs commands that are useful for making changes in programs. This chapter deals with commands that assist in the larger process of developing and maintaining programs.
1.1 Running ‘make’, or Compilers Generally | Compiling programs in languages other than Lisp (C, Pascal, etc.) | |
1.2 Running Debuggers Under Emacs | Running symbolic debuggers for non-Lisp programs. | |
1.3 Executing Lisp Expressions | Various modes for editing Lisp programs, with different facilities for running the Lisp programs. | |
1.4 Libraries of Lisp Code for Emacs | Creating Lisp programs to run in Emacs. | |
1.6 Lisp Interaction Buffers | Executing Lisp in an Emacs buffer. | |
1.5 Evaluating Emacs-Lisp Expressions | Executing a single Lisp expression in Emacs. | |
1.7 Running an External Lisp | Communicating through Emacs with a separate Lisp. |
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Emacs can run compilers for noninteractive languages such as C and Fortran as inferior processes, feeding the error log into an Emacs buffer. It can also parse the error messages and show you the source lines where compilation errors occurred.
Run a compiler asynchronously under Emacs, with error messages to ‘*compilation*’ buffer.
Run grep
asynchronously under Emacs, with matching lines
listed in the buffer named ‘*grep*’.
Kill the running compilation or grep
subprocess.
Visit the locus of the next compiler error message or grep
match.
To run make
or another compilation command, do M-x
compile. This command reads a shell command line using the minibuffer,
and then executes the command in an inferior shell, putting output in
the buffer named ‘*compilation*’. The current buffer’s default
directory is used as the working directory for the execution of the
command; normally, therefore, the compilation happens in this
directory.
When the shell command line is read, the minibuffer appears containing a default command line, which is the command you used the last time you did M-x compile. If you type just <RET>, the same command line is used again. For the first M-x compile, the default is ‘make -k’.
The default compilation command comes from the variable
compile-command
; if the appropriate compilation command for a
file is something other than ‘make -k’, it can be useful for the
file to specify a local value for compile-command
(@pxref{File
Variables}).
Starting a compilation displays the buffer ‘*compilation*’ in another window but does not select it. The buffer’s mode line tells you whether compilation is finished, with the word ‘run’ or ‘exit’ inside the parentheses. You do not have to keep this buffer visible; compilation continues in any case. While a compilation is going on, the string ‘Compiling’ appears in the mode lines of all windows. When this string disappears, the compilation is finished.
To kill the compilation process, do M-x kill-compilation. When the compiler process terminates, the mode line of the ‘*compilation*’ buffer changes to say ‘signal’ instead of ‘run’. Starting a new compilation also kills any running compilation, as only one can exist at any time. However, M-x compile asks for confirmation before actually killing a compilation that is running.
The ‘*compilation*’ buffer uses a special major mode, Compilation
mode. This mode provides the keys <SPC> and <DEL> to scroll by
screenfuls, and M-n and M-p to move to the next or previous
error message. You can also use M-{ and M-} to move up or
down to an error message for a different source file.
You can visit the source for any particular error message by moving
point in ‘*compilation*’ to that error message and typing C-c C-c
(compile-goto-error
).
To parse the compiler error messages sequentially, type C-x `
(next-error
). The character following the C-x is the
backquote or “grave accent,” not the single-quote. This command is
available in all buffers, not just in ‘*compilation*’. It displays
the next error message at the top of one window and source location of
the error in another window.
The first time C-x ` is used after the start of a compilation, it moves to the first error’s location. Subsequent uses of C-x ` advance down the data set up by the first use. When the preparsed error messages are exhausted, the next C-x ` checks for any more error messages that have come in; this is useful if you start editing the compilation errors while the compilation is still going on. If no more error messages have come in, C-x ` reports an error.
C-u C-x ` discards the preparsed error message data and parses the ‘*compilation*’ buffer over again, then displaying the first error. This way, you can process the same set of errors again.
Instead of running a compiler, you can run grep
and see the lines
on which matches were found. To do this, type M-x grep with an argument
line that contains the same arguments you would give grep
when running
it normally: a grep
-style regexp (usually in single-quotes to quote
the shell’s special characters) followed by file names which may use wildcards.
The output from grep
goes in the ‘*grep*’ buffer and the
lines that matched can be found with C-x ` as if they were compilation
errors.
Note: a shell is used to run the compile command, but the shell is told
that it should be noninteractive. This means in particular that the shell
starts up with no prompt. If you find your usual shell prompt making an
unsightly appearance in the ‘*compilation*’ buffer, it means you have
made a mistake in your shell’s init file (‘.cshrc’ or ‘.shrc’ or
…) by setting the prompt unconditionally. The shell init file should
set the prompt only if there already is a prompt. In csh
, here is
how to do it:
if ($?prompt) set prompt = ...
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The GUD (Grand Unified Debugger) library provides an interface to various symbolic debuggers from within Emacs. We recommend the debugger GDB, which is free software, but you can also run DBX or SDB if you have them.
1.2.1 Starting GUD | How to start a debugger subprocess. | |
1.2.2 Debugger Operation | Connection between the debugger and source buffers. | |
1.2.3 Commands of GUD | Keybindings for common commands. | |
1.2.4 GUD Customization | Defining your own commands for GUD. |
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There are three commands for starting a debugger, each corresponding to a particular debugger program.
Run GDB as a subprocess of Emacs. This command creates a buffer for input and output to GDB, and switches to it. If a GDB buffer already exists, it just switches to that buffer.
Similar, but run DBX instead of GDB.
Similar, but run SDB instead of GDB.
Some versions of SDB do not mention source file names in their messages. When you use them, you need to have a valid tags table (@pxref{Tags}) in order for GUD to find functions in the source code. If you have not visited a tags table or the tags table doesn’t list one of the functions, you get a message saying ‘The sdb support requires a valid tags table to work’. If this happens, generate a valid tags table in the working directory and try again.
Similar, but run XDB instead of GDB.
You can only run one debugger process at a time.
Each of these commands takes one argument: a command line to invoke the debugger. In the simplest case, specify just the name of the executable file you want to debug. You may also use options that the debugger supports. However, shell wild cards and variables are not allowed. GUD assumes that the first argument not preceded by a ‘-’ is the executable file name.
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When you run a debugger with GUD, the debugger uses an Emacs buffer for its ordinary input and output. This is called the GUD buffer. The debugger uses other Emacs buffers to display the source files of the program. An arrow (‘=>’) in one of these buffers indicates the current execution line. Moving point in this buffer does not move the arrow.
You can start editing these source files at any time in the buffers that were made to display them. The arrow is not part of the file’s text; it appears only on the screen. If you do modify a source file, keep in mind that inserting or deleting lines will throw off the arrow’s positioning; GUD has no way of figuring out which line corresponded before your changes to the line number in a debugger message. Also, you’ll typically have to recompile and restart the program for your changes to be reflected in the debugger’s tables.
If you wish, you can control your debugger process entirely through the debugger buffer, which uses a variant of Shell mode. All the usual commands for your debugger are available, and you can use the Shell mode history commands to repeat them.
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GUD provides a command available in all buffers for setting breakpoints. This command is defined globally because you need to use it in the source files’ buffers.
Set a breakpoint on the line that point is on.
Here are the other commands provided by GUD. The keys starting with C-c are available only in the GUD interaction buffer. The bindings that start with C-x C-a are available in the GUD buffer and also in source files.
Display in another window the last line referred to in the GUD
buffer (that is, the line indicated in the last location message).
This runs the command gud-refresh
.
Execute a single line of code (gud-step
). If the code contains
a function call, execution stops after entering the called function.
Execute a single line of code, stepping across entire function calls
at full speed (gud-next
).
Execute a single machine instruction (gud-stepi
).
Continue execution until the next breakpoint, or other event that would
normally stop the program (gud-cont
).
Delete the breakpoint(s) on the current source line, if any
(gud-remove
). If you use this command in the GUD interaction
buffer, it applies to the line where the program last stopped.
Set a temporary breakpoint on the current source line, if any. If you use this command in the GUD interaction buffer, it applies to the line where the program last stopped.
The above commands are common to all supported debuggers. If you are using GDB or (some versions of) DBX, these additional commands are available:
Select the next enclosing stack frame (gud-up
). This is
equivalent to the ‘up’ command.
Select the next inner stack frame (gud-down
). This is
equivalent to the ‘down’ command.
If you are using GDB, two additional keybindings are available:
Run the program until the selected stack frame returns (or until it stops for some other reason).
These commands interpret a prefix argument as a repeat count, when that makes sense.
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On startup, GUD runs one of the following hooks: gdb-mode-hook
,
if you are using GDB; dbx-mode-hook
, if you are using DBX;
sdb-mode-hook
, if you are using SDB; and xdb-mode-hook
, if
you are using XDB. You can use these hooks to define custom keybindings
for the debugger interaction buffer. @xref{Hooks}.
Here is a convenient way to define a command that sends a particular command string to the debugger, and set up a key binding for it in the debugger interaction buffer:
(gud-def function cmdstring binding docstring)
This defines a command named function which sends
cmdstring to the debugger process, with documentation string
docstring. You can use the command thus defined in any buffer.
If binding is non-nil
, gud-def
also binds the
command to C-c binding in the GUD buffer’s mode and to
C-x C-a binding generally.
The command string cmdstring may contain certain escape sequences that are filled in with varying data at the time function is called:
Name of the current source file. If the current buffer is the GUD buffer, then the “current source file” is the file that the program stopped in.
Number of the current source line. If the current buffer is the GUD buffer, then the “current source line” is the line that the program stopped in.
Text of the C lvalue or function-call expression surrounding point.
Text of the hexadecimal address surrounding point.
Prefix (numeric) argument of the called function (if any) as a number. (If you don’t use ‘%p’ in the command string, the command you define ignores any prefix argument.)
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Emacs has several different major modes for Lisp and Scheme. They are the same in terms of editing commands, but differ in the commands for executing Lisp expressions.
The mode for editing source files of programs to run in Emacs Lisp. This mode defines C-M-x to evaluate the current defun. See section Libraries of Lisp Code for Emacs.
The mode for an interactive session with Emacs Lisp. It defines <LFD> to evaluate the sexp before point and insert its value in the buffer. See section Lisp Interaction Buffers.
The mode for editing source files of programs that run in Lisps other than Emacs Lisp. This mode defines C-M-x to send the current defun to an inferior Lisp process. See section Running an External Lisp.
The mode for an interactive session with an inferior Lisp process. This mode combines the special features of Lisp mode and Shell mode (@pxref{Shell Mode}).
Like Lisp mode but for Scheme programs.
The mode for an interactive session with an inferior Scheme process.
These subnodes of the chapter on editing programs describe the editing commands for working with Lisp programs, which are in fact available globally. | ||
---|---|---|
• Lists | Expressions with balanced parentheses. | |
• List Commands | The commands for working with list and sexps. | |
• Defuns | Each program is made up of separate functions. There are editing commands to operate on them. | |
• Program Indent | Adjusting indentation to show the nesting. | |
• Matching | Insertion of a close-delimiter flashes matching open. | |
• Comments | Inserting, killing, and aligning comments. |
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Lisp code for Emacs editing commands is stored in files whose names conventionally end in ‘.el’. This ending tells Emacs to edit them in Emacs-Lisp mode (see section Executing Lisp Expressions).
To execute a file of Emacs Lisp code, use M-x load-file. This command reads a file name using the minibuffer and then executes the contents of that file as Lisp code. It is not necessary to visit the file first; in any case, this command reads the file as found on disk, not text in an Emacs buffer.
Once a file of Lisp code is installed in the Emacs Lisp library
directories, users can load it using M-x load-library. Programs can
load it by calling load-library
, or with load
, a more primitive
function that is similar but accepts some additional arguments.
M-x load-library differs from M-x load-file in that it searches a sequence of directories and tries three file names in each directory. Suppose your argument is lib; the three names are ‘lib.elc’, ‘lib.el’, and lastly just ‘lib’. If ‘lib.elc’ exists, it is by convention the result of compiling ‘lib.el’; it is better to load the compiled file, since it will load and run faster.
If load-library
finds that ‘lib.el’ is newer than
‘lib.elc’ file, it prints a warning, because it’s likely that
somebody made changes to the ‘.el’ file and forgot to recompile
it.
Because the argument to load-library
is usually not in itself
a valid file name, file name completion is not available. Indeed, when
using this command, you usually do not know exactly what file name
will be used.
The sequence of directories searched by M-x load-library is
specified by the variable load-path
, a list of strings that are
directory names. The default value of the list contains the directory where
the Lisp code for Emacs itself is stored. If you have libraries of
your own, put them in a single directory and add that directory
to load-path
. nil
in this list stands for the current default
directory, but it is probably not a good idea to put nil
in the
list. If you find yourself wishing that nil
were in the list,
most likely what you really want to do is use M-x load-file
this once.
Often you do not have to give any command to load a library, because the
commands defined in the library are set up to autoload that library.
Running any of those commands causes load
to be called to load the
library; this replaces the autoload definitions with the real ones from the
library.
If autoloading a file does not finish, either because of an error or
because of a C-g quit, all function definitions made by the file are
undone automatically. So are any calls to provide
. As a consequence,
if you use one of the autoloadable commands again, the entire file will be
loaded a second time. This prevents problems where the command is no
longer autoloading but it works wrong because not all the file was loaded.
Function definitions are undone only for autoloading; explicit calls to
load
do not undo anything if loading is not completed.
Emacs Lisp code can be compiled into byte-code which loads faster, takes up less space when loaded, and executes faster. See Byte Compilation in the Emacs Lisp Reference Manual.
By convention, the compiled code for a library goes in a separate file
whose name consists of the library source file with ‘c’ appended.
Thus, the compiled code for ‘foo.el’ goes in ‘foo.elc’.
That’s why load-library
searches for ‘.elc’ files first.
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Lisp programs intended to be run in Emacs should be edited in Emacs-Lisp mode; this happens automatically for file names ending in ‘.el’. By contrast, Lisp mode itself is used for editing Lisp programs intended for other Lisp systems. To switch to Emacs-Lisp mode explicitly, use the command M-x emacs-lisp-mode.
For testing of Lisp programs to run in Emacs, it is often useful to evaluate part of the program as it is found in the Emacs buffer. For example, after changing the text of a Lisp function definition, evaluating the definition installs the change for future calls to the function. Evaluation of Lisp expressions is also useful in any kind of editing, for invoking noninteractive functions (functions that are not commands).
Read a single Lisp expression in the minibuffer, evaluate it, and print
the value in the echo area (eval-expression
).
Evaluate the Lisp expression before point, and print the value in the
echo area (eval-last-sexp
).
Evaluate the defun containing or after point, and print the value in
the echo area (eval-defun
).
Evaluate all the Lisp expressions in the region.
Evaluate all the Lisp expressions in the buffer.
M-<ESC> (eval-expression
) is the most basic command for evaluating
a Lisp expression interactively. It reads the expression using the
minibuffer, so you can execute any expression on a buffer regardless of
what the buffer contains. When the expression is evaluated, the current
buffer is once again the buffer that was current when M-<ESC> was
typed.
M-<ESC> can easily confuse users who do not understand it,
especially on keyboards with autorepeat where it can result from holding
down the <ESC> key for too long. Therefore, eval-expression
is
normally a disabled command. Attempting to use this command asks for
confirmation and gives you the option of enabling it; once you enable the
command, confirmation will no longer be required for it.
@xref{Disabling}.
In Emacs-Lisp mode, the key C-M-x is bound to the command
eval-defun
, which parses the defun containing or following point
as a Lisp expression and evaluates it. The value is printed in the echo
area. This command is convenient for installing in the Lisp environment
changes that you have just made in the text of a function definition.
The command C-x C-e (eval-last-sexp
) performs a similar job
but is available in all major modes, not just Emacs-Lisp mode. It finds
the sexp before point, reads it as a Lisp expression, evaluates it, and
prints the value in the echo area. It is sometimes useful to type in an
expression and then, with point still after it, type C-x C-e.
If C-M-x or C-x C-e is given a numeric argument, it prints the value by insertion into the current buffer at point, rather than in the echo area. The argument value does not matter.
The most general command for evaluating Lisp expressions from a buffer
is eval-region
. M-x eval-region parses the text of the
region as one or more Lisp expressions, evaluating them one by one.
M-x eval-current-buffer is similar but evaluates the entire
buffer. This is a reasonable way to install the contents of a file of
Lisp code that you are just ready to test. After finding and fixing a
bug, use C-M-x on each function that you change, to keep the Lisp
world in step with the source file.
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The buffer ‘*scratch*’ which is selected when Emacs starts up is provided for evaluating Lisp expressions interactively inside Emacs.
Thus, the way to use the ‘*scratch*’ buffer is to insert Lisp expressions at the end, ending each one with <LFD> so that it will be evaluated. This command reads the Lisp expression before point, evaluates it, and inserts the value in printed representation before point. The result is a complete typescript of the expressions you have evaluated and their values.
The ‘*scratch*’ buffer’s major mode is Lisp Interaction mode, which is the same as Emacs-Lisp mode except for the binding of <LFD>.
The rationale for this feature is that Emacs must have a buffer when it starts up, but that buffer is not useful for editing files since a new buffer is made for every file that you visit. The Lisp interpreter typescript is the most useful thing I can think of for the initial buffer to do. Type M-x lisp-interaction-mode to put the current buffer in Lisp Interaction mode.
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Emacs has facilities for running programs in other Lisp systems. You can run a Lisp process as an inferior of Emacs, and pass expressions to it to be evaluated. You can also pass changed function definitions directly from the Emacs buffers in which you edit the Lisp programs to the inferior Lisp process.
To run an inferior Lisp process, type M-x run-lisp. This runs
the program named lisp
, the same program you would run by typing
lisp
as a shell command, with both input and output going through
an Emacs buffer named ‘*lisp*’. That is to say, any “terminal
output” from Lisp will go into the buffer, advancing point, and any
“terminal input” for Lisp comes from text in the buffer. (You can
change the name of the Lisp executable file by setting the variable
inferior-lisp-program
.)
To give input to Lisp, go to the end of the buffer and type the input, terminated by <RET>. The ‘*lisp*’ buffer is in Inferior Lisp mode, which combines the special characteristics of Lisp mode and Shell mode (@pxref{Shell Mode}).
For the source files of programs to run in external Lisps, use Lisp mode. This mode can be selected with M-x lisp-mode, and is used automatically for files whose names end in ‘.l’ or ‘.lisp’, as most Lisp systems usually expect.
When you edit a function in a Lisp program you are running, the easiest
way to send the changed definition to the inferior Lisp process is the key
C-M-x. In Lisp mode, this runs the function lisp-send-defun
,
which finds the defun around or following point and sends it as input to
the Lisp process. (Emacs can send input to any inferior process regardless
of what buffer is current.)
Contrast the meanings of C-M-x in Lisp mode (for editing programs to be run in another Lisp system) and Emacs-Lisp mode (for editing Lisp programs to be run in Emacs): in both modes it has the effect of installing the function definition that point is in, but the way of doing so is different according to where the relevant Lisp environment is found. See section Executing Lisp Expressions.
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